Deutonium Wiki
Deutonium Wiki
Tag: Visual edit
Tag: Visual edit
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Release date:''' To be determined
+
'''Release date:''' 19 Feb 2020
   
=== '''General''' ===
+
=== '''What's New?''' ===
  +
* New enemies
* Camp site has been renamed to house
 
  +
* New boss
  +
* More variety in dungeons
  +
* Several interactables are now available throughout missions. These give quantum credits or items when used.
  +
* You can interrupt boomers with the new interrupt skill
 
* Camp site has been renamed to House
  +
* Keybindings can now be configured from the Settings page
   
 
=== '''Balance Changes''' ===
 
=== '''Balance Changes''' ===
Line 9: Line 15:
 
* Charge Axe now has a 10-second cooldown
 
* Charge Axe now has a 10-second cooldown
 
* [[Protocols|Memory Protocol]] now grants 0.5% XP per point (down from 1% XP per point)
 
* [[Protocols|Memory Protocol]] now grants 0.5% XP per point (down from 1% XP per point)
  +
  +
=== '''Quality of Life''' ===
  +
* Lumber mill trees now allow you to walk beneath them
  +
* Windows in space can now be moved around
   
 
=== '''Bug fixes''' ===
 
=== '''Bug fixes''' ===
 
* Fixed an issue where outpost and fleet counts would not update until the Fleets window was opened
 
* Fixed an issue where outpost and fleet counts would not update until the Fleets window was opened
  +
* Fixed an issue where the outpost list would not update when you transfer resources to/from a fleet
 
* Fixed an issue where players would get too high XP in multiplayer dungeons (client-side only)
 
* Fixed an issue where players would get too high XP in multiplayer dungeons (client-side only)
  +
* Fixed a null-reference exception regarding action bars
  +
* Fixed a visual issue with booming spiders
  +
* Fixed some inconsistent dungeon physics
  +
* Healing when running no longer makes the player's feet drag
 
* Buy and transfer city now checks the per-player city cap
 
* Buy and transfer city now checks the per-player city cap
  +
* Fixed several sounds that did not have settings applied
  +
* Several fixes to settings
  +
* [Hotfix] Improved camera positioning in dungeons
  +
* [Hotfix] Warehouse deposit button stays stuck after clicking
  +
* [Hotfix] Warehouse withdraw/deposit buttons now have a tooltip
  +
* [Hotfix] Outpost + city windows now work again
  +
* [Hotfix] Middle mouse now opens the radial menu in cities again
  +
* [Hotfix] Clicking on actions in the city radial menu now closes it again
  +
* [Hotfix] Keybindings not always working
  +
* [Hotfix] Windows in space can now be moved again
  +
* [Hotfix] Doors no longer ignore sound settings
  +
* [Hotfix] Spaceship sound effects no longer ignore mixer settings
  +
* [Hotfix] Background music in dungeons no longer play briefly before audio volume is applied
  +
* [Hotfix] Player death sound no longer ignores audio settings
  +
* [Hotfix] Spider deaths no longer ignore audio volume
 
[[Category:Patch Notes]]
 
[[Category:Patch Notes]]

Latest revision as of 16:55, 20 February 2020

Release date: 19 Feb 2020

What's New?[]

  • New enemies
  • New boss
  • More variety in dungeons
  • Several interactables are now available throughout missions. These give quantum credits or items when used.
  • You can interrupt boomers with the new interrupt skill
  • Camp site has been renamed to House
  • Keybindings can now be configured from the Settings page

Balance Changes[]

  • Gathering ad-hocs no longer scale with party size
  • Halved the damage required by the take damage ad-hoc
  • Charge Axe now has a 10-second cooldown
  • Memory Protocol now grants 0.5% XP per point (down from 1% XP per point)

Quality of Life[]

  • Lumber mill trees now allow you to walk beneath them
  • Windows in space can now be moved around

Bug fixes[]

  • Fixed an issue where outpost and fleet counts would not update until the Fleets window was opened
  • Fixed an issue where the outpost list would not update when you transfer resources to/from a fleet
  • Fixed an issue where players would get too high XP in multiplayer dungeons (client-side only)
  • Fixed a null-reference exception regarding action bars
  • Fixed a visual issue with booming spiders
  • Fixed some inconsistent dungeon physics
  • Healing when running no longer makes the player's feet drag
  • Buy and transfer city now checks the per-player city cap
  • Fixed several sounds that did not have settings applied
  • Several fixes to settings
  • [Hotfix] Improved camera positioning in dungeons
  • [Hotfix] Warehouse deposit button stays stuck after clicking
  • [Hotfix] Warehouse withdraw/deposit buttons now have a tooltip
  • [Hotfix] Outpost + city windows now work again
  • [Hotfix] Middle mouse now opens the radial menu in cities again
  • [Hotfix] Clicking on actions in the city radial menu now closes it again
  • [Hotfix] Keybindings not always working
  • [Hotfix] Windows in space can now be moved again
  • [Hotfix] Doors no longer ignore sound settings
  • [Hotfix] Spaceship sound effects no longer ignore mixer settings
  • [Hotfix] Background music in dungeons no longer play briefly before audio volume is applied
  • [Hotfix] Player death sound no longer ignores audio settings
  • [Hotfix] Spider deaths no longer ignore audio volume