Seals can be special mods.
- Sealing a non-rare item will upgrade its rarity.
Seals available are:
- % Chance for Better/More items
- % Experience bonus
- % Chance for Challenge Tokens on Kill
- % Chance for Ancient Neural Nets on Kill
- % Increase to building materials
v0.47: Common/uncommon items cost 25%/50% of base cost to seal.
Slot also affects cost. Compared to base:
- Two-handed: 2.5x
- Helmet, Back and Wrist: 0.5x
- Jewelry: 1.5x
- Waist: 0.1x