Deutonium Wiki
Deutonium Wiki


  • Replaced the old procedural mission system with a lore driven, fixed mission environment system with a new campaign.
  • First Iyr's first campaign mission now has 3 crafting machines with 100% spawn chance for main hand, offhand and two handed weapons; and an objective to use crafting machines 9 times. Following mission’s machines are then randomized.
  • Offhand, Main Hand and Two Handed weapon crafting machines now drop the plasma models used by characters.
  • Added a new crafting machine.
  • Removed Mission Points.
  • Missions no longer scale with the amount of players in them.
  • Crafting machines now only drop items for the user.
  • Commodity and item drops are now split between all players that are in range (30m).
  • Mission rewards are no longer impacted by a player's previous cleared content level.
  • Final mission rewards are split between all players who participated in a meeting.
  • XP rewards remain unchanged.


  • View your research status in your city, shows when research is inactive/ will finish.
  • Home is now a main category of the building menu, with a Décor subcategory.
  • Zone Admin Desk has been moved to Décor -> Sciences -> Terminals.
  • Every bed in a housing tile now grants 1 housing.
  • Beds are limited to 1 per interim housing and 2 per house.
  • Every farmstead now provides 1 housing.
  • The death rate can no longer exceed 2% of population per hour.
  • Reduced organic population growth and death rates to 10% of previous levels.
  • Reduced population/hour from trade routes and biovats to 10% of previous levels to accommodate the new housing limits.
  • Knowledge and knowledge costs in all cities have been reduced to 10% of previous levels to accommodate the new housing limits.
  • Housing no longer has levels or a building material cost.  You can redeem all building materials used by retrofitting old housing.
  • Metropolitan Areas research now increases the knowledge of every citizen (previously increased population density).
  • Knowledge is now affected by housing type:
    • Farmsteads grant 0.5 per citizen per week and does not scale with Metropolitan Areas research.
    • Interim Housing grants 0.5 per citizen per week and scales with Metropolitan Areas research.
    • Housing grants 1 per citizen per week and scales with Metropolitan Areas research.
  • Living Lumber is a special form of lumber that can regenerate itself - lasting centuries. The Ancients used it for a variety of their construction projects and the Turabi frequently gather it and sell it on the market.  You've already learned to construct high-quality beds with it.
  • Hygiene now affects the death rate in cities.  You can increase hygiene by building bathrooms in your homes.
  • Smart pipes not only have self-repairing properties, but also route themselves through walls and offer protection against large temperature ranges.  You can learn to use them to construct bathrooms.


  • Loading screen improved and now displays a message.
  • Removed seasonal leaderboards.

Balance Changes[]

  • Maximum mission difficulty is now capped at 25.
  • Escalate can no longer increase mission difficulty beyond 25.
  • Items can now drop with max iLvl 25.
  • Mods can no longer be upgrades above iLvl 25.
  • Reduced the range of rewards from party member actions from 50m to 30m.
  • On Kill benefits now apply to all party members in range, no longer just the player dealing the final blow.   This change also affects Training Mode and Dash Charge on Kill.
  • Upgrading mining site structures and defenses are capped for a single action. These upgrades include reinforcing extractors, extending supply holds, and extending batteries.
  • Maximum mining site attackers reduced to 10.
  • New mining site attackers now spawn with more hit points and damage.

Quality of Life[]

  • Lore fragments are navigated using keyboard controls A, W, S, D.
  • Escape and Settings menus now fade out when changing Field of View settings.

Bug Fixes[]

  • Fixed an issue where the incorrect portrait of party members is shown.  If a player’s statistics cannot be acquired, their portrait will display a black question mark instead of the orc avatar.
  • Fixed an issue with the particle effect of portals.
  • Fixed an issue with the placement of the hologram in lore fragments.
  • Fixed an issue where the reticule does not disappear when interacting with lore fragment terminals.
  • Fixed an issue where an inventory item’s tooltip does not display all the information.
  • Replaced the loading screen splash art with a higher resolution image.
  • Fixed an issue where players would get stuck on the loading screen when logging out or disconnecting.
  • Fixed an issue that prevented players from logging in, if the city they were last in has been lost and their campaign progress has been reset.
  • Fixed an issue that prevented players from clicking Play in Wardrobe.
  • Exact figures for population and housing are now available from the population tooltip in any city.
  • Fixed an issue where population and knowledge become negative after a short period in new cities.
  • Removed the population/hour city warning that no longer applies to the new population model.
  • City warning for supply usage is now based on current population instead of maximum population supported by housing.
  • The production info panel no longer states "Housing/hour" in its building breakdown.
  • Fixed an issue where players could not see in which direction the Road will face while building.
  • Fixed an issue where the terrain flattening tool creates gaps in seams of terrain.
  • Fixed an issue where the terrain flattening tool does not flatten across tile borders with sharp edges.
  • Fixed an issue where both the terrain flattening tool and build tool is active simultaneously.
  • Fixed issue where players could get under terrain in mining sites.