Deutonium Wiki

City Updates[]

  • Added new placeables:
    • PCB printer
    • PNP machine
  • Electronics Plant:
    • Now requires a loading bay, cooling, PCB printer and PNP machine.
    • Now needs 2 technicians and an engineer. Engineers need 5 grit and are paid 2 cr / hour.

Mission Updates[]

  • Added sound effects for:
    • Ancient Server Activation
    • Crafting Machine A Activation
    • Biodome Plant Activation
    • Commodity Chest Opening
    • Health Pods Activation
    • Journal Entry Computers (Bio Engineer Computer & Research Computer) Activation
    • Living Lumber Opening
    • Loot Crate (Tall Tech Crate) Opening
    • Smart Pipe Box Opening
    • Terra Cold Fusion Reactor Activation

Balance Changes[]

  • Elfs now get +1 charm.

Quality of Life[]

  • Added a snap point to the top of the Copper Wiring Punch.

Bug Fixes[]

  • Several issues with terrain persistence and out-of-place edges when running.
  • Deutonium Synthesizer and Quantum Observatory now show the correct stats in the Production Info window.
  • Fixed a gap when using snap points to place crossroads and loading bays.
  • Disabled terrain tools in first person mode and added UI to it.
  • Added snap points on top of paving tiles as a workaround for some assets not being placeable on them.
  • Fixed the back to city tooltip being difficult to see from the Market scene.
  • Fixed an issue where Alt+Z does not hide the Research element in Missions.
  • Fixed a door in the living quarters not opening correctly.
  • Fixed the floor of a room where the player could not go to the middle of the room.
  • Fixed the Explore LCQ Wing C and D mission that did not have enough loot crates and prevented players from completing the mission.
  • Fixed an issue where players couldn't enter multiple rooms in the new missions.

Fair Warning[]

We will be iterating on buildings rapidly throughout the next few patches.  Feedback is the primary aim now - we will let everyone know when their design reaches a stable point.