Deutonium Wiki
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Deutonium Wiki

City Updates[]

  • Interim Housing now works similar to housing in all ways, except:
    • They need no roads. Base travel time to any location is 2.5 hours.
    • They can only have 2 citizens.
  • Added a new prefab for labs, Lab Dome.


Mission Updates[]

  • Added a new wing to the First Iyr mission environment with 5 additional missions.
  • Replaced sound effects for:
    • Lucanops
    • Megalomorphae
    • Mysterious Egg
    • Scaramar
    • Spiders
    • Warrior Boom Bot
    • Warrior


Balance Changes[]

  • Worker efficiency will never drop below 10%.


Quality of Life[]

  • Citizen Smarts will now be colored green if it is 8 or higher.
  • Added salaries and water usage by cooling to the paper mill's tooltip.
  • Added salaries to the copper wiring plant's tooltip.
  • Artificial Forests will now show the tile's fertility level.
  • Coal, copper and iron mines will now show resource density and level in their tooltip's Affected By sections.
  • Population supply usage is now incorporated into the production info panel's supply production data (was shown separately).
  • All placeables are now always accepted in all building types.
    • i.e. houses can now contain more than 4 beds, but will still only allow their maximum of 4 citizens.
  • Adjusted the placement position of the shower and toilet snap points in the Small House Prefab.
  • Added a snap point to the Underground vent to improve placement on paving tiles.
  • Q is now used to use a shortcut and Z to assign a new shortcut.


Bug Fixes[]

  • Fixed Paper Mill salaries that were not being deducted.
  • Fixed buildings next to roads that do not require a road connection that would still produce traffic.
  • Fixed roads diagonal to roads that would incorrectly display as Connected.
  • Added more logic to track down the titanium mine / road production issue.
  • Fixed the Small House Prefab's roof that was not connected to its wall.
  • Fixed a flickering panel in the Small House Prefab.
  • Fixed the space between paving tiles when using their snap points to place.
  • Fixed the House prefabs that would prevent players from moving in certain areas close to their exterior.
  • Fixed the Square dome causing issues with the placement of aircons.
  • Fixed an issue where the info panel would display when hovering over a building that is very far away.
  • Fixed an issue where players would experience FPS drop when a Copper Wire Punch is in range.
  • Fixed an issue where the sun would be visible through the cryptofarm screen.
  • Fixed an issue with the first person view mode where the camera would move through the character when toggling the holstering of weapons.
  • Fixed an issue where players would fall through the city when placing certain assets on top of their character or when resetting a tile.
  • Fixed an issue in the mining site where the reticule would ignore rocks in front of an interactable object.


Fair Warning[]

We will be iterating on buildings rapidly throughout the next few patches.  Feedback is the primary aim now - we will let everyone know when their design reaches a stable point.

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