- Copper Wiring Plant:
- Added an Intermediates category to the object menu.
- Added all objects that will be relevant to Copper Wiring Plants to their menu.
- Replaced the sound effects for the Charcharosaurus.
Quality of Life
- Improved the tooltips for research to show the total accelerate cost and to show if you have enough mats available to fully accelerate.
- Added Cooling to the Cryptofarm menu.
- Added an Infrastructure category to the object menu.
- Updated the look and snapping of loading bays.
- Resized and added snap points to the Small Octagon Dome and Copper Wire Plant.
- Recoloured Rare and Ultra rare inventory items to make it easier to distinguish them from Normal items.
- Fixed Zones always showing as 0 in the Production Info panel.
- Fixed Totems spawning over each other in missions.
- Fixed an issue where doors in missions would not open for the player after they have closed, locking them in the room.
- Fixed players needing to jump to get through the doors in missions.
We will be iterating on buildings rapidly throughout the next few patches. Feedback is the primary aim now - we will let everyone know when their design reaches a stable point.