- Instant Trades
- The Turabi will now only engage with your buy/sell orders and not create their own
- Added NPC trades to sell most building materials in low volumes
- Details on specific trades can be found in the wiki's Market Seeding page
- Silicon Smelters
- Now require a geologist (5+ charm).
- Now require a shaft, smelter and loading bay.
- Now uses lumber for their shafts.
- Reduced T1 electronics required per mission intel to 4 (from 6).
- Updated the reward ratios for fleet combat.
- Updated the material ratios for crates.
- Fixed issue where flags would not place properly.
- Fixed ratios on mines between components that were calculated incorrectly.
We will be iterating on buildings rapidly throughout the next few patches. Feedback is the primary aim now - we will let everyone know when their design reaches a stable point.