Deutonium Wiki
Deutonium Wiki

City Updates[]

  • Copper and Iron Mines:
    • Now require a mine shaft, furnace and loading bay.
    • All workers now work together to determine miner efficiency (smelters are no longer considered separately).
    • This build is a release candidate for copper and iron mines.
  • Added all current and previous enemies to the new mission system and set different spawners to spawn random mobs from the pool.

Balance Changes[]

  • Reduced the value of chest drops in missions by 400%.
  • Doubled the amount of batteries dropped per battery pack.
  • Battery packs now drop more often.
  • All structures now cost 1 infused concrete each.
  • Houses with a structure now grant 30% more hygiene.

Quality of Life[]

  • The building menu will now clearly indicate which buildings have breaking changes planned (that is, they will break with a future update).
  • Improved the visual feedback for crafting machines.

Bug Fixes[]

  • Fixed popup "Expected total schedule with 10,080 minutes, found 10,080 minutes".
  • Fixed Warehouses not being able to fill their last capacity (e.g. stuck at 3/4 loading capacity).
  • Vehicle traffic now increases whenever a loading bay uses a road segment.
  • The Salvage research node now requires 3 Nanite Alloy base instead of 300 Building Materials base.
  • Fixed Travel time for single road connections that were miscalculated.

Fair Warning[]

We will be iterating on buildings rapidly throughout the next few patches.  Feedback is the primary aim now - we will let everyone know when their design reaches a stable point.