Deutonium Wiki
Deutonium Wiki


  • Infused Concrete is a new building material that is required to build roads, it can be looted from crates and enemies in missions.
  • Workers now have more meaningful stats: strength, smarts, guts, charm and grit.
  • More people in a house now causes crowding.  If you want really happy citizens give them space!
  • Unemployed people now have more free time.
  • Revisited the impact of health, free time and stats to make them more sensible.
  • Population is now solely based on beds.
    • Our existing mechanics does not align well with the more detailed individualized citizen system we are evolving into.
    • No more births, deaths or starvation (starvation will return in another form).
    • Biovats have no function for now (they will affect population health in positive ways in an upcoming update).
    • Corvettes no longer directly require population (shipyards will address this in another way in the future).
    • Farmstead no longer contribute housing.
    • Trade Routes no longer contribute immigrants.


  • Set sizes for different races.
  • Reduced the spawn chance of crates from 1 to 0.5.

Bug Fixes[]

  • Temporarily increased warehouse storage by 43x and power production by 4x to keep existing cities more sustainable during the transition to object-level.
  • Disabled some visual effects to improve GPU performance until options are available for them.
  • Fixed an issue with negative population in cities.
  • Fixed some display errors regarding beds.
  • Fixed an issue where Nanite cores are offset into the ground after placement and can't be place on road surfaces.
  • Fixed an issue where a road could not be placed on flat terrain.
  • Fixed an issue where deleted placeables keep returning.
  • Resized industrial placeables.
  • Resized home placeables in city.
  • Updated message displayed when joining a party's mission to reflect that enemies no longer scale to party members.
  • Fixed an issue where players would get stuck in certain areas.
  • Fixed an issue where enemy would spawn in multiples in the same spot.
  • Replaced totems from First Iyr with generators as a quick fix for the null refs.
  • Fixed an issue where the player could move through cage walls.
  • Fixed an issue where the Crafting Stations in First Iyr wasn't dropping main hand weapons.
  • Fixed an issue where enemies could not get into areas which the player is able to enter.
  • Fixed an issue with the offset of vents.
  • Fixed the Inspect Portal mission which could not be completed.